Interview - Phosphor
Maybe you have already played Phosphor, this amazing first person shooter made completely in Adobe Director? We made a short interview with the man, Nick Kang, behind the project. Read it here:
Who are you guys?
Rasterwerks is presently just myself. I wrote the game engine (on top of the Shockwave3D renderer), and did most of the visual effects and sounds, along with creating the current test map. Erik Asorson and his team (AsorsonStudios.com) created the characters, animations, and weapons.
How long has it taken to develop the game?
About 14 months total so far (I’ve been working on this project in between normal jobs for the past 2 years).
Why did you start the project?
To give the bored office worker something to do when the boss isn’t looking ;-) I hope to keep the game free, and will probably continue to support development with advertising.
What has been the most difficult part in the development?
Grafting multiplayer onto a code framework that didn’t support multiplayer originally (I would design things a little differently if I were to start today). The multiplayer code still needs a lot of work before it’s really playable.
How many people have played it so far?
Just checked my server stats, about 1041350 visits to that page since March 16, 2006.
Now. check it out!
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