Stealth Hunter
Remember the Commandos-games from Eidos interactive? This is not quite as good, albeit built on the same idea of combining stealth and necksnapping action in an isometric environment. Sneak stealthily around (looking kind of like you've been crapping in your camo-pants) and get undetected to the exitpoint to proceed to the next level. Make the best use of the fact that all the guards are extremely shortsighted and stupid. Tap the wall to lure them in close, use explosives to blow up obstacles. Cudos for a really ambitious project.
Labels: strategy
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